L.A.D Studio

At the Little U L.A.D Studio, we guide teens in Competencies in the Creative Industry. There are 4 core modules in L.A.D Studio. Each module is pegged to a criteria from the competency Creativity. Students who finish each module successfully will obtain a credit for their MTC Learning Record. The modules repeat in cycles of 2 years. Each module will take up 1 term (or 16 weeks).

Each module has …

1) a required reading list. Students who are unable to read the texts will be given replacement materials to support their learning needs.
2) a project cover sheet. The project cover sheet (and appendixed documents) will be the final evidence uploaded to the MTC portal for the MTC Learning Record. Once accepted by the administrator on the portal, the evidence is equivalent to 1 credit obtained for the competency.

Product Design

Taught by Grace Tan
Term 1 Jan-Apr 2024
Criteria : Curiosity
Class size : 1:6

This is an introduction to production design. Students will learn to make a product for a particular group. They will understand what is good design is and to identify them; how to communicate the ideas they have in a way that the viewers or audience can understand; how to use SCAMPER to come up with ideas when they are stuck; empathise with the end-user, to consider the challenges they face and discover the various products that make things better for them; to communicate with the group’s profile; resolve a variety of problems and challenges in designing a product that can be used practically; present their work with sketches, words and images in a way that communicates their message, idea and story as clearly as possible; learn how to evaluate their work, ask for feedback and receive criticism to improve their work; research on a variety of topics and new technology to support their product design; and use models to create and express an idea.

Skills picked up in this module :

User-Centered Design (UCD) : Understanding the needs, preferences, and behaviours of end-users. This involves techniques like user research, interviews, getting feedback.

Prototyping: Being able to create prototypes by various tools and techniques to recreate a 3-dimensional object that represents the proposed item.   

Graphic Design: Being able to use good design principles of typography, hierarchy, framing, balance, proportion, colour to create visually understandable content. 

Design Thinking : Approach problems creatively by generating innovative solutions and empathising users. 

Communication: Being able to use images, text, and information to effectively communicate your idea so viewers can understand what you are trying to say.

Source

Architecture

Taught by Grace Tan
Term 1 Jul-Oct 2024
Criteria : Adaptation
Class size : 1:6

This is an introduction to architecture and building skills. Students will learn to make scaled drawings and models, learn how to understand a site, and apply structural building principles. All these will translate into creating a space or building.

Skills picked up in this module :

Scale drawing: We learn to be able to translate real world dimensions into scaled drawings. 

3D building: We learn to build models that represent a scaled version of the actual space.

Structural engineering: We learn how different forces work in a building and build a structure to test these forces out. 

Conceptualising: We learn to translate our idea into a building or space. 

Communication: We learn to explain the purpose and meaning of my creation so that others can understand it.

Site survey: We learn to identify and represent human and vehicular pathways, geographical features, landscape,views, sun paths, buildings etc

Final Submission Examples

Final submissions by students of Little U

A Family House | A Castle-Like House | Between the Waterfall and the Stream | A Modern House |

The final submission was externally evaluated by Daniel Pillai, Principal of WOW Architects. As a Principal in WOW Architects, Daniel is actively involved at the intersections of architectural practice, research & academia. His current repertoire of projects spans across high-end luxury private residential and hospitality developments in Singapore, Vietnam and India. Daniel brings over 20 years of experience in interdisciplinary practice, and his ability to pilot and prototype inquiries across product, interior and architectural design has seen him successfully helm projects of varied scales. As a practicing academic, he has co-authored and led both the Interior Design and Product Design programmes at LASALLE College of the Arts Singapore. He has mentored emerging talents via a research incubator programme, designing for impact by addressing social and environmental issues. Talents from his programme have gone on to win prestigious competitions such as the iF Design Awards, Red Dot Design Awards, INDE Awards and Wallpaper Handmade. Daniel’s research interest questions the notions of luxury and sustainability; issues pertinent as we emerge from a post-pandemic crisis. Prior to joining WOW, Daniel was a practicing academic at the School of Spatial & Product Design (LASALLE College of the Arts) and the Department of Architecture (National University of Singapore).

Artrepreneurship

Term 1 Jan-Apr 2025
Criteria : Resilience
Class size : 1:6

coming soon…

Fashion Design

Taught by Elisa Lim
Term 1 Jan-Apr 2025
Criteria : Curiosity
Class size : 1:10

coming soon…